AoeStats
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Oasis

509434432Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 37m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
1132
+16
🇦🇷 Malay · Argentina
1068
+18
🇸🇪 Magyars · Sweden
1132
-17
🇸🇪 Inca · Sweden
1125
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,268 11:18 23:02 — ⚔ Scout Rush
24 899 11:04 22:39 37:04
23 878 9:08 21:00 — ⚔ Scout Rush
14 533 13:39 19:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,460 8,479 4,465 250 27,654 31,242
11,495 7,844 4,935 850 25,124 27,430
12,850 8,633 3,355 100 24,938 27,493
9,995 6,051 2,195 1,640 19,881 28,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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