AoeStats
← agemajsan

Fortress

509427078Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 39m 58s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Bohemians · Sweden
1115
+17
🇸🇪 Inca · Sweden
1107
+18
🇨🇱 Magyars · Chile
1150
-18
🇪🇪 Japanese · Estonia
1135
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 889 6:31 11:44 30:35 ⛏ Fast Castle
20 784 7:45 11:37 23:59 ⛏ Fast Castle
20 790 8:41 13:54 24:08 ⛏ Fast Castle
16 624 9:18 14:22 25:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,480 18,585 13,105 3,550 56,720 61,876
22,305 13,305 12,565 1,780 49,955 54,218
13,950 12,740 5,705 1,805 34,200 37,358
18,060 6,860 7,405 235 32,560 47,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.