AoeStats
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Arabia

503362866Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 49m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1332
+4
🇨🇳 Huns · China
1099
+12
🇨🇳 Saracens · China
972
+18
🇨🇳 Franks · China
802
+24
🇹🇼 Britons · Taiwan
1075
-17
🇪🇪 Goths · Estonia
999
-39
988
-13
🇨🇳 Khmer · China
968
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,687 13:51 17:50 36:21 ⛏ Fast Castle
30 1,461 9:23 23:34 — ⚔ Scout Rush
28 1,407 12:53 17:08 39:25 ⚔ M@A FC
27 1,322 10:46 17:50 44:58 ⛏ Fast Castle
26 1,281 11:17 28:12 — ⚔ Scout Rush
17 819 12:10 25:33 — ⚔ Drush into Archers
17 836 12:45 — —
15 724 13:23 37:18 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,225 22,840 8,325 950 54,340 69,041
21,990 11,585 9,865 2,250 45,690 53,221
19,690 7,620 11,195 1,825 40,330 46,354
11,145 6,550 3,985 175 21,855 26,831
8,945 6,232 2,730 225 18,132 20,221
6,850 6,546 1,265 980 15,641 18,503
4,400 3,185 600 100 8,285 9,731
3,100 3,739 50 500 7,389 15,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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