AoeStats
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Arena

505900055Analyzed
3v3 RM · 22d ago on Sep 11, 2026· 23m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Malay · Georgia
949
+13
🇬🇪 Spanish · Georgia
940
+13
🇬🇪 Romans · Georgia
937
+13
🇦🇹 Koreans · Austria
934
-15
🇨🇱 Cumans · Chile
877
-13
🇺🇸 Turks · United States
826
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 600 10:52 15:39 — ⛏ Fast Castle
26 601 11:21 17:35 — ⛏ Fast Castle
21 495 10:43 — — ⚔ Scout Rush
21 494 10:40 — — ⚔ Drush into Scouts
20 471 14:21 — —
17 389 10:19 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,200 3,400 850 100 8,550 9,963
4,215 2,230 820 650 7,915 9,024
4,685 2,705 310 0 7,700 9,971
2,875 2,672 100 225 5,872 7,029
2,300 1,680 365 0 4,345 5,150
2,580 1,300 100 0 3,980 4,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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