AoeStats
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Arabia

505892342Analyzed
3v3 RM · 22d ago on Sep 11, 2026· 57m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
963
+16
🇩🇪 Romans · Germany
908
+18
🇸🇬 Byzantines · Singapore
897
+20
🇬🇪 Magyars · Georgia
967
-18
🇬🇪 Goths · Georgia
958
-18
🇬🇪 Romans · Georgia
955
-18
Player eAPM Actions Feudal Castle Imperial Opening
25 1,436 11:01 25:33 46:12 ⚔ M@A Rush
24 1,386 9:54 27:22 44:25
22 1,267 10:56 18:12 38:02 ⛏ Fast Castle
21 1,228 11:01 28:02 42:27 ⛏ Fast Castle
20 1,144 10:25 23:24 39:41 ⚔ Scout Rush
15 892 10:15 26:43 42:56

Resources

Player Food Wood Gold Stone Spent Collected
32,245 14,570 17,220 2,930 66,965 71,974
27,705 11,470 23,265 1,500 63,940 77,230
30,255 13,360 7,760 850 52,225 54,898
22,820 14,587 7,230 1,010 45,647 50,647
18,995 12,534 8,635 2,905 43,069 53,363
14,825 12,950 6,070 1,800 35,645 38,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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