AoeStats
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Nomad

509709298Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 56m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇲 Bulgarians · Armenia
1057
+17
🇨🇿 Hindustanis · Czechia
1010
+37
🇨🇭 Celts · Switzerland
1083
-18
🇫🇷 Turks · France
1081
-18
Player eAPM Actions Feudal Castle Imperial Opening
27 1,491 12:56 21:06 38:20 ⛏ Fish Boom FC
27 1,515 15:07 21:45 38:57 ⛏ Fish Boom FC
26 1,459 14:45 19:07 38:16 ⛏ Fish Boom FC into Galleys
20 1,117 14:11 19:06 32:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,835 19,750 26,590 6,295 85,470 89,040
27,010 22,595 15,815 5,565 70,985 83,140
18,340 16,976 12,450 2,900 50,666 53,479
21,145 7,300 7,520 950 36,915 41,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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