AoeStats
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Nomad

508943970Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 66m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Lithuanians · Mexico
1123
+16
🇫🇷 Japanese · France
1096
+16
🇨🇭 Franks · Switzerland
1116
-16
🇫🇷 Malians · France
1114
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 3,228 14:16 18:08 39:36 ⛏ Fish Boom FC
41 2,772 12:17 32:36 52:58 ⚔ Archers into Skirms into Fish Boom
34 2,246 15:37 19:58 37:39 ⛏ Fish Boom FC
28 1,857 13:14 21:51 50:30 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
36,480 26,023 24,755 3,580 90,838 96,761
28,625 24,193 13,165 4,425 70,408 74,149
19,025 23,114 9,965 3,440 55,544 56,810
16,335 7,075 13,655 1,600 38,665 39,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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