AoeStats
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Lombardia

509225019Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 52m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1078
+12
🇺🇸 Magyars · United States
1049
+13
🇹🇷 Celts · Türkiye
1025
+14
🇺🇸 Italians · United States
1007
+15
🇦🇷 Britons · Argentina
1067
-17
🇨🇳 Vietnamese · China
982
-13
🇦🇺 Wei · Australia
950
-12
🇦🇷 Persians · Argentina
945
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,621 10:16 17:30 33:30 ⚔ Archer Rush
31 1,605 10:04 21:58 35:14 ⚔ Scout Rush
29 1,509 10:29 22:23 35:11 ⚔ Scouts into Archers
28 1,440 12:05 17:15 36:20 ⛏ Fast Castle
26 1,357 9:23 19:33 34:11 ⛏ Fast Castle
21 1,121 11:09 19:00 34:55
21 1,112 11:11 16:53 37:10 ⛏ Fast Castle
12 621 11:27 17:20 36:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,260 21,898 14,495 2,150 63,803 68,742
24,875 19,580 15,745 2,800 63,000 64,301
27,265 17,310 13,315 2,805 60,695 65,486
22,995 12,156 17,610 4,500 57,261 66,957
26,130 13,775 10,265 3,210 53,380 57,329
23,215 11,838 14,035 2,250 51,338 57,896
13,285 15,127 12,080 2,985 43,477 48,216
20,360 10,858 7,935 2,925 42,078 44,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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