AoeStats
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Black Forest

509205490Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 3m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1048
+13
🇦🇷 Celts · Argentina
944
+17
🇦🇷 Turks · Argentina
940
+17
🇪🇨 Ethiopians · Ecuador
928
+18
🇮🇳 Turks · India
1040
-19
🇺🇸 Britons · United States
1025
-18
🇲🇽 Franks · Mexico
905
-14
🇲🇽 Romans · Mexico
904
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 263 — — —
53 195 — — —
45 165 — — —
27 101 — — —
24 90 — — —
24 88 — — —
20 74 — — —
16 58 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 0 0 0 700 688
550 25 0 0 575 655
500 25 0 0 525 688
300 103 50 0 453 274
250 122 50 0 422 307
250 105 0 0 355 428
350 0 0 0 350 464
250 82 0 0 332 318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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