AoeStats
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Arabia

509795388Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 54m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
957
+16
🇺🇸 Khmer · United States
955
+16
🇺🇸 Ethiopians · United States
797
+21
🇺🇸 Tatars · United States
980
-19
🇺🇸 Franks · United States
948
-18
🇺🇸 Japanese · United States
900
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,346 10:17 25:51 38:44 ⚔ Archer Rush
43 2,337 11:35 18:26 31:06 ⛏ Fast Castle
42 2,295 10:13 23:06 36:33 ⚔ Archer Rush
36 1,965 10:32 20:57 37:05 ⚔ Scout Rush
18 989 10:54 17:54 50:13 ⛏ Fast Castle
18 962 11:54 20:36 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,830 27,083 13,285 3,015 61,213 80,262
26,250 26,210 5,455 2,495 60,410 65,135
16,535 23,191 18,255 1,635 59,616 61,296
24,300 8,375 11,475 2,975 47,125 76,096
10,865 8,972 4,885 1,280 26,002 35,776
5,410 6,548 2,670 1,810 16,438 17,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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