AoeStats
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Lombardia

509261104Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 46m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
965
+15
🇺🇸 Japanese · United States
882
+18
🇦🇷 Tatars · Argentina
954
-17
🇺🇸 Romans · United States
919
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,197 11:31 27:34 40:30
38 1,774 11:37 16:47 39:54 ⛏ Fast Castle
26 1,202 11:59 24:39 32:16 ⚔ M@A into Towers
17 803 10:50 18:02 36:23 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,110 33,725 7,030 2,225 61,090 61,318
20,125 14,485 14,345 2,800 51,755 56,841
12,645 10,591 6,735 1,810 31,781 33,443
11,975 10,160 4,085 1,870 28,090 33,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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