AoeStats
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Arabia

509250709Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 71m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
950
+15
🇺🇸 Vietnamese · United States
864
+18
🇺🇸 Byzantines · United States
941
-17
🇨🇱 Maya · Chile
913
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 3,434 11:19 17:58 40:15 ⛏ Fast Castle
44 3,128 11:23 17:31 44:26 ⛏ Fast Castle
30 2,154 13:47 17:55 38:01 ⛏ Fast Castle
23 1,644 12:04 23:07 47:11 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,120 26,309 25,275 2,800 82,504 92,094
28,160 24,275 15,050 5,400 72,885 103,568
16,860 16,594 6,725 1,300 41,479 47,918
5,150 12,147 8,425 1,425 27,147 27,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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