AoeStats
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Fortress

510216218Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 87m 23s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
2122
+8
🇩🇪 Hindustanis · Germany
2105
+9
🇩🇪 Khitans · Germany
2098
+9
🇩🇪 Teutons · Germany
1909
+15
🇩🇪 Bohemians · Germany
1971
-12
🇮🇹 Chinese · Italy
1954
-11
🇩🇪 Georgians · Germany
1904
-9
🇮🇹 Spanish · Italy
1882
-9
Player eAPM Actions Feudal Castle Imperial Opening
70 6,097 8:31 12:08 25:02 ⛏ Fast Castle
62 5,405 8:05 11:57 36:01 ⛏ Fast Castle
59 5,177 7:23 11:12 21:14 ⛏ Fast Castle
55 4,822 7:09 10:42 34:26 ⛏ Fast Castle
50 4,339 8:06 11:59 16:28 ◆ FC into Fast Imp
50 4,361 7:22 11:24 22:37 ⛏ Fast Castle
44 3,811 7:11 10:45 25:24 ⛏ Fast Castle
33 2,851 7:33 11:29 25:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
95,300 51,850 88,315 8,125 243,590 248,460
93,565 66,948 60,605 8,145 229,263 236,930
94,525 89,515 29,390 10,645 224,075 231,845
58,970 78,705 35,340 8,560 181,575 193,069
37,300 69,210 60,965 2,950 170,425 194,339
33,185 53,765 75,475 1,675 164,100 185,877
70,750 31,845 52,565 5,210 160,370 168,462
56,405 68,400 30,725 4,005 159,535 164,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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