AoeStats
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Arena

508108889Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 0m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1902
+5
🇺🇸 Slavs · United States
1891
+5
🇮🇹 Vikings · Italy
1877
+5
🇦🇷 Portuguese · Argentina
1694
+9
🇧🇴 Mongols · Bolivia
1669
-8
🇧🇷 Tatars · Brazil
1649
-8
🇺🇸 Jurchens · United States
1513
-4
🇺🇸 Tupi · United States
1501
-4
Player eAPM Actions Feudal Castle Imperial Opening
82 52 — — —
75 48 — — —
74 47 — — —
66 42 — — —
61 39 — — —
58 37 — — —
58 37 — — —
25 16 — — —

Resources

Player Food Wood Gold Stone Spent Collected
150 0 0 0 150 50
150 0 0 0 150 0
50 0 0 0 50 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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