AoeStats
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Lombardia

508103316Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 30m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wu · Brazil
1811
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1791
+20
🇺🇸 Magyars · United States
1727
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1605
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🇩🇪 Poles · Germany
1991
-25
🇺🇸 Lithuanians · United States
1915
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🇮🇹 Italians · Italy
1900
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🇦🇷 Inca · Argentina
1710
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Player eAPM Actions Feudal Castle Imperial Opening
93 2,846 9:01 20:30 — ⚔ Scout Rush
54 1,664 9:05 23:52 — ⚔ Archer Rush
42 1,276 11:12 14:54 — ⛏ Fast Castle
41 1,254 11:47 16:41 — ⛏ Fast Castle
40 1,220 8:51 21:38 — ⚔ Scout Rush
36 1,114 10:47 15:19 — ⛏ Fast Castle
35 1,066 10:27 — —
32 976 9:34 21:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,050 7,567 6,715 1,120 29,452 30,032
11,725 7,594 4,970 200 24,489 26,394
11,735 4,166 4,520 100 20,521 21,557
8,825 6,508 1,175 1,755 18,263 19,430
9,700 4,916 3,350 200 18,166 18,316
5,660 6,163 3,245 430 15,498 16,605
5,775 4,198 475 480 10,928 11,230
3,925 3,399 50 560 7,934 8,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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