AoeStats
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Lombardia

507725478Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 51m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Hindustanis · India
2014
+11
🇩🇪 Cumans · Germany
1965
+12
🇻🇳 Tatars · Vietnam
1956
+13
🇮🇹 Turks · Italy
1884
+16
🇻🇳 Vietnamese · Vietnam
1957
-15
🇻🇳 Romans · Vietnam
1911
-14
🇦🇷 Saracens · Argentina
1910
-14
🇺🇸 Berbers · United States
1766
-9
Player eAPM Actions Feudal Castle Imperial Opening
64 3,337 9:14 21:32 30:51 ⚔ Scout Rush
63 3,283 9:13 22:40 36:32 ⚔ Archer Rush
50 2,601 10:44 14:30 27:22 ⛏ Fast Castle
47 2,428 9:04 22:50 35:25 ⚔ Scout Rush
45 2,339 9:17 22:10 35:09 ⚔ Scout Rush
39 2,009 10:56 15:01 28:18 ⛏ Fast Castle
38 1,949 10:29 14:39 29:06 ⛏ Fast Castle
31 1,627 9:03 20:49 31:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,860 24,871 33,350 4,160 103,241 108,796
32,965 37,764 21,495 1,050 93,274 104,241
17,335 36,363 23,605 7,210 84,513 100,224
35,615 27,803 15,700 2,590 81,708 88,754
24,755 24,988 21,220 7,795 78,758 80,412
28,430 15,732 25,500 5,500 75,162 83,482
20,090 28,440 16,375 3,135 68,040 78,436
28,040 15,347 19,535 720 63,642 72,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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