AoeStats
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Oasis

507718996Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 48m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Goths · India
2002
+12
🇩🇪 Wei · Germany
1951
+14
🇻🇳 Chinese · Vietnam
1942
+14
🇮🇹 Teutons · Italy
1867
+17
🇻🇳 Malay · Vietnam
1975
-18
🇻🇳 Britons · Vietnam
1926
-15
🇦🇷 Japanese · Argentina
1925
-15
🇺🇸 Bulgarians · United States
1775
-9
Player eAPM Actions Feudal Castle Imperial Opening
70 3,404 8:28 19:23 31:20 ⚔ Scout Rush
54 2,620 9:06 20:16 — ⚔ M@A FC
53 2,558 10:06 14:21 28:01 ⛏ Fast Castle
52 2,518 8:49 22:26 35:46 ⚔ Archer Rush
51 2,492 9:06 19:16 31:28 ⚔ Scout Rush
46 2,226 9:15 20:49 32:11
39 1,908 9:18 26:07 43:10 ⚔ M@A into Towers
34 1,662 8:28 20:07 31:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,720 20,310 22,925 1,935 74,890 75,606
34,560 18,810 12,295 5,450 71,115 75,992
16,200 37,895 12,040 2,350 68,485 73,370
25,270 19,947 15,630 4,850 65,697 72,818
28,870 12,530 18,440 3,155 62,995 65,069
26,670 15,977 8,730 4,405 55,782 61,617
21,270 16,860 7,990 1,345 47,465 50,830
14,525 15,267 2,820 2,275 34,887 36,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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