AoeStats
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Oasis

509389492Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 18m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1343
+12
🇭🇰 Huns · Hong Kong SAR China
1298
+14
🇨🇳 Khmer · China
1288
+14
🇺🇸 Magyars · United States
1173
+20
🇨🇳 Chinese · China
1271
-16
🇹🇼 Poles · Taiwan
1263
-15
🇺🇸 Romans · United States
1251
-15
🇨🇳 Italians · China
1229
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 769 9:08 — — ⚔ Scout Rush
38 703 9:43 — — ⚔ Scout Rush
37 687 10:40 16:35 —
37 699 11:16 — — ⚔ Scout Rush
34 631 10:45 — —
32 594 9:46 14:29 — ⛏ Fast Castle
31 587 8:55 — — ⚔ Scout Rush
24 441 10:28 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,170 2,035 350 0 6,555 6,585
4,375 1,650 100 0 6,125 6,017
3,030 2,431 270 200 5,931 6,430
2,690 2,232 250 300 5,472 6,100
2,805 2,027 0 365 5,197 6,323
2,465 2,086 50 125 4,726 5,440
2,845 1,610 150 0 4,605 5,835
2,150 1,171 50 230 3,601 5,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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