AoeStats
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Black Forest

510920253Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 27m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1000
+15
🇯🇵 Romans · Japan
937
+17
🇺🇸 Khmer · United States
919
+18
🇺🇸 Khmer · United States
891
+19
🇨🇱 Shu · Chile
1020
-19
🇦🇺 Persians · Australia
968
-17
🇨🇱 Malay · Chile
951
-17
🇨🇱 Cumans · Chile
925
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,216 19:53 23:31 — ⛏ Fast Castle
28 788 10:24 20:10 — ⚔ M@A Rush
27 761 19:35 25:02 — ⛏ Fast Castle
24 655 11:14 18:07 — ⛏ Fast Castle
24 654 10:52 22:36 — ⚔ Archer Rush
14 382 12:22 19:46 — ⚔ Towers FC
12 340 12:29 17:34 — ⛏ Fast Castle
12 323 12:20 16:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,330 5,665 2,465 400 16,860 17,687
7,725 5,950 1,050 480 15,205 16,467
7,400 5,810 450 950 14,610 16,602
6,085 3,915 1,005 915 11,920 14,170
4,535 3,470 1,305 500 9,810 11,042
5,250 4,197 250 100 9,797 11,042
4,750 2,985 200 310 8,245 8,739
3,200 2,818 940 275 7,233 7,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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