AoeStats
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Baltic

510825500Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 71m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
968
+15
🇩🇪 Bulgarians · Germany
957
+16
🇩🇪 Cumans · Germany
830
+23
🇩🇪 Teutons · Germany
809
+22
🇨🇱 Magyars · Chile
956
-19
🇦🇷 Hindustanis · Argentina
947
-19
🇩🇪 Franks · Germany
933
-18
🇦🇷 Vietnamese · Argentina
928
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 1,834 11:48 20:37 35:52 ⛏ Fast Castle
23 1,662 11:26 17:29 41:06 ⛏ Fast Castle
22 1,608 11:16 15:53 35:31 ⛏ Fast Castle
19 1,340 12:22 16:29 30:27 ⛏ Fast Castle
16 1,119 10:36 20:06 29:52 ⛏ Fish Boom FC
15 1,067 11:03 19:27 29:16 ⛏ Fast Castle
13 941 13:21 25:17 31:26 ⛏ Fast Castle
11 761 14:02 20:12 41:14 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
60,355 28,965 33,490 9,290 132,100 146,808
33,720 39,394 31,375 3,685 108,174 133,603
49,245 20,560 27,030 5,420 102,255 117,980
38,245 16,575 32,145 200 87,165 141,785
37,930 18,947 26,240 3,095 86,212 98,516
23,820 19,605 15,520 3,100 62,045 75,650
21,260 19,211 17,345 1,500 59,316 105,659
8,000 6,965 3,380 200 18,545 24,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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