AoeStats
← Franz

Black Forest

507509552Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 2m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1062
+21
🇲🇽 Celts · Mexico
1058
+22
🇨🇳 Franks · China
1003
+23
🇫🇷 Vikings · France
1000
+85
1242
-25
🇪🇸 Portuguese · Spain
1210
-24
🇪🇸 Persians · Spain
1173
-22
🇪🇸 Franks · Spain
1097
-19
Player eAPM Actions Feudal Castle Imperial Opening
45 104 — — —
36 84 — — —
31 72 — — —
22 51 — — —
22 51 — — —
22 51 — — —
17 39 — — —
15 36 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 33 50 0 383 350
250 58 50 0 358 228
200 100 0 0 300 291
200 100 0 0 300 246
200 21 50 0 271 150
100 100 0 0 200 134
100 0 50 0 150 130
100 0 0 0 100 184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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