AoeStats
← 白鹿城拉车车

Arena

510083312Analyzed
4v4 RM · 23h ago on Sep 29, 2026· 33m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Japanese · Australia
1342
+17
🇨🇳 Mapuche · China
1331
+18
🇨🇳 Goths · China
1305
+19
🇨🇳 Khmer · China
1301
+19
🇮🇹 Magyars · Italy
1415
-21
🇳🇱 Hindustanis · Netherlands
1415
-20
🇨🇳 Franks · China
1325
-16
🇹🇭 Portuguese · Thailand
1316
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 2,020 10:29 14:55 — ⛏ Fast Castle
47 1,549 9:52 13:36 29:10 ⛏ Fast Castle
31 1,031 10:57 14:43 30:56 ⛏ Fast Castle
29 952 8:29 20:23 — ⚔ Towers FC
28 935 9:20 19:14 28:03 ⛏ Fast Castle
28 916 9:19 14:04 32:50 ⛏ Fast Castle
22 723 11:50 14:58 — ⛏ Fast Castle
22 745 10:57 14:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,610 16,425 10,640 1,750 44,425 47,308
18,455 12,500 5,340 1,200 37,495 40,587
13,425 10,885 2,175 1,210 27,695 31,737
9,675 11,435 5,950 200 27,260 31,493
9,655 9,645 3,125 1,700 24,125 26,543
8,030 4,910 2,425 1,235 16,600 16,833
5,360 7,009 1,400 1,410 15,179 15,614
3,600 1,750 250 1,300 6,900 7,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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