AoeStats
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Black Forest

507981579Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 7m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Gurjaras · Finland
1366
+16
🇨🇳 Jurchens · China
1361
+17
🇧🇷 Hindustanis · Brazil
1349
+17
🇭🇰 Poles · Hong Kong SAR China
1348
+17
🇨🇳 Goths · China
1393
-17
🇨🇳 Huns · China
1373
-17
🇨🇳 Byzantines · China
1371
-17
🇦🇷 Lithuanians · Argentina
1355
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 441 — — — ⛏ Fish Boom
39 284 — — —
39 285 — — —
35 255 — — —
28 206 — — —
28 201 — — —
26 190 — — —
18 128 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 625 0 0 1,875 1,937
1,300 145 50 0 1,495 1,566
1,200 150 50 0 1,400 1,384
1,000 327 50 0 1,377 1,465
950 100 50 0 1,100 952
700 226 0 0 926 830
500 220 0 0 720 608
0 60 0 0 60 40
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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