AoeStats
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Black Forest

507979154Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 3m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1419
+14
🇨🇳 Goths · China
1417
+14
🇩🇰 Portuguese · Denmark
1387
+16
🇨🇳 Hindustanis · China
1337
+18
1398
-16
🇯🇵 Byzantines · Japan
1381
-16
🇨🇳 Britons · China
1376
-15
🇨🇳 Saracens · China
1358
-15
Player eAPM Actions Feudal Castle Imperial Opening
82 284 — — —
63 218 — — —
57 198 — — —
47 163 — — —
39 135 — — —
38 133 — — —
36 124 — — —
26 89 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 130 0 0 830 613
500 139 50 0 689 575
550 33 50 0 633 614
500 100 0 0 600 585
450 125 0 0 575 477
500 0 0 0 500 430
450 50 0 0 500 558
300 125 0 0 425 309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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