AoeStats
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Black Forest

507967842Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 33m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1378
+14
🇨🇳 Khmer · China
1316
+17
🇹🇭 Vikings · Thailand
1302
+17
🇨🇳 Shu · China
1285
+18
1376
-18
🇸🇪 Celts · Sweden
1354
-17
1318
-16
🇱🇹 Spanish · Lithuania
1293
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,323 10:39 14:06 28:41 ⛏ Fast Castle
33 1,101 12:20 16:51 31:18 ⚔ Scouts FC
29 963 11:32 25:05 — ⚔ Towers FC
25 848 22:45 27:23 — ⛏ Fast Castle
21 694 11:13 15:03 31:33 ⛏ Fast Castle
20 688 12:05 16:35 30:24 ⛏ Fast Castle
17 571 — — —
14 473 14:36 19:33 29:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,920 17,845 7,980 1,100 42,845 47,399
15,300 11,059 3,170 1,590 31,119 33,898
15,325 8,140 3,405 2,350 29,220 31,994
13,980 8,050 3,170 1,600 26,800 29,663
10,250 6,639 3,390 1,655 21,934 23,758
8,025 5,765 1,540 1,700 17,030 17,799
4,150 3,209 250 485 8,094 9,131
1,200 107 50 0 1,357 1,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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