AoeStats
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Arena

507961838Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 31m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Turks · Hong Kong SAR China
1458
+10
🇦🇿 Poles · Azerbaijan
1429
+11
🇭🇰 Persians · Hong Kong SAR China
1419
+12
🇨🇳 Britons · China
1364
+14
🇩🇪 Persians · Germany
1432
-16
🇳🇱 Spanish · Netherlands
1332
-12
🇨🇳 Cumans · China
1280
-10
🇩🇪 Huns · Germany
1249
-9
Player eAPM Actions Feudal Castle Imperial Opening
52 1,630 10:12 14:09 — ⛏ Fast Castle
42 1,296 9:53 16:03 — ⛏ Fast Castle
38 1,201 12:20 15:35 31:01 ⛏ Fast Castle
28 859 10:13 14:44 30:35 ⛏ Fast Castle
23 707 11:11 27:04 — ⚔ M@A Rush
21 649 10:40 15:15 — ⛏ Fast Castle
20 631 11:25 15:20 26:56 ⛏ Fast Castle
20 632 10:36 14:45 26:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,245 8,870 9,880 950 35,945 37,987
13,185 10,670 3,465 510 27,830 29,888
12,010 8,920 2,425 220 23,575 25,690
8,120 7,435 2,140 210 17,905 19,489
8,115 5,531 2,965 880 17,491 19,885
7,790 6,335 2,070 200 16,395 19,659
6,375 5,025 2,795 880 15,075 17,677
5,250 4,370 2,065 150 11,835 12,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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