AoeStats
← 白鹿城拉车车

MegaRandom

507955615Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 45m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
1348
+16
🇨🇳 Japanese · China
1328
+17
🇪🇸 Cumans · Spain
1312
+18
🇮🇳 Lithuanians · India
1303
+18
🇦🇺 Britons · Australia
1414
-20
🇦🇺 Persians · Australia
1367
-18
🇩🇪 Malians · Germany
1320
-16
🇵🇱 Portuguese · Poland
1299
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,955 10:00 13:15 31:39 ⛏ Fast Castle
43 1,950 11:02 15:15 33:54 ⛏ Fast Castle
38 1,715 10:42 14:37 38:49 ⛏ Fast Castle
35 1,584 10:05 14:50 38:49 ⛏ Fast Castle
31 1,428 8:48 26:15 37:20 ⚔ Scout Rush
31 1,405 9:30 17:58 37:02 ⚔ Scout Rush
24 1,097 10:46 15:37 35:18 ⛏ Fast Castle
21 971 10:35 17:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,360 20,287 20,265 1,885 81,797 89,156
25,170 11,346 8,245 1,500 46,261 54,164
16,775 16,180 11,230 1,795 45,980 51,288
21,805 12,933 7,555 2,300 44,593 45,855
17,465 14,339 5,215 2,580 39,599 46,247
19,730 11,428 6,630 880 38,668 42,060
16,150 9,672 9,000 1,100 35,922 40,736
15,345 11,299 560 1,770 28,974 30,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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