AoeStats
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Pilgrims

507954839Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 3m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Dravidians · United Kingdom
1428
+13
🇨🇭 Tupi · Switzerland
1406
+14
🇨🇳 Persians · China
1394
+15
🇪🇸 Burgundians · Spain
1369
+17
🇨🇳 Huns · China
1393
-16
🇯🇵 Spanish · Japan
1373
-15
🇨🇳 Malay · China
1362
-14
🇺🇸 Vikings · United States
1342
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 185 — — —
40 146 — — — ⛏ Fish Boom
34 125 — — —
33 122 — — — ⛏ Fish Boom
30 110 — — —
26 95 — — —
24 89 — — —
15 54 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 800 0 100 1,250 747
200 625 0 100 925 530
350 500 0 0 850 681
150 500 0 100 750 310
100 550 0 100 750 234
100 375 0 100 575 220
0 375 0 100 475 160
0 300 0 100 400 7
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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