AoeStats
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Arena

507737296Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 25m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1468
+12
🇨🇳 Bengalis · China
1408
+14
🇨🇳 Dravidians · China
1357
+17
1339
+18
🇫🇷 Tatars · France
1417
-17
🇧🇷 Chinese · Brazil
1389
-16
🇨🇳 Britons · China
1362
-15
🇪🇸 Lithuanians · Spain
1324
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 1,353 10:30 15:57 — ⛏ Fast Castle
37 941 10:24 14:23 — ⛏ Fast Castle
37 930 10:49 15:23 — ⛏ Fast Castle
36 912 8:50 21:03 — ⚔ FC into Scouts
27 688 11:49 15:46 — ⛏ Fast Castle
23 583 9:58 14:21 — ⛏ Fast Castle
23 580 10:39 14:54 — ⛏ Fast Castle
16 407 10:57 16:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,845 5,800 2,420 200 19,265 19,741
8,995 6,655 1,250 300 17,200 19,278
7,975 6,275 1,150 430 15,830 17,749
6,825 4,320 3,395 100 14,640 15,119
8,125 5,890 250 300 14,565 15,815
6,495 5,970 1,085 300 13,850 15,242
5,860 5,785 425 200 12,270 13,666
5,000 3,235 700 950 9,885 10,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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