AoeStats
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Arena

507728940Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 47m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1365
+14
🇹🇼 Cumans · Taiwan
1351
+15
🇲🇴 Malay · Macao SAR China
1301
+17
🇦🇷 Teutons · Argentina
1298
+17
🇫🇷 Koreans · France
1482
-22
🇫🇷 Saracens · France
1301
-15
🇫🇷 Mongols · France
1288
-14
🇫🇷 Celts · France
1230
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,365 10:26 13:56 26:54 ⛏ Fast Castle
38 1,818 8:37 19:55 31:39 ⛏ Fast Castle
36 1,741 12:11 15:19 27:10 ⛏ Fast Castle
35 1,663 9:49 20:55 35:00 ⛏ Fast Castle
34 1,607 11:11 15:51 29:45 ⛏ Fast Castle
32 1,529 10:31 15:16 33:35 ⛏ Fast Castle
31 1,501 10:52 15:36 31:31 ⛏ Fast Castle
23 1,105 10:27 17:58 28:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,900 18,019 21,370 1,930 89,219 93,863
28,720 28,465 12,515 3,050 72,750 82,124
16,285 19,645 14,555 8,870 59,355 75,195
25,065 8,890 18,120 950 53,025 59,605
20,575 21,750 8,125 1,760 52,210 52,922
20,765 18,903 7,645 2,355 49,668 51,773
13,995 17,178 9,300 660 41,133 41,889
12,650 16,450 3,710 1,430 34,240 36,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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