AoeStats
← 白鹿城拉车车

Arena

507717549Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 50m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Georgians · Japan
1379
+16
🇮🇳 Turks · India
1360
+17
🇹🇼 Italians · Taiwan
1352
+17
🇨🇳 Teutons · China
1348
+17
🇹🇷 Dravidians · Türkiye
1429
-19
🇮🇹 Celts · Italy
1362
-16
🇦🇺 Britons · Australia
1355
-16
🇮🇳 Bengalis · India
1350
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,520 10:50 14:45 28:24 ⛏ Fast Castle
48 2,468 11:05 14:56 27:26 ⛏ Fast Castle
46 2,362 10:07 13:44 28:08 ⛏ Fast Castle
43 2,199 10:58 14:38 28:34 ⛏ Fast Castle
43 2,176 10:40 14:55 32:02 ⛏ Fast Castle
40 2,039 10:23 14:10 28:18 ⛏ Fast Castle
40 2,057 11:00 14:48 29:26 ⛏ Fast Castle
23 1,191 10:00 14:27 29:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,075 26,720 18,970 6,085 89,850 97,709
35,785 32,470 11,030 3,030 82,315 84,135
39,340 26,741 10,650 3,600 80,331 88,081
37,145 22,125 16,280 4,425 79,975 89,151
30,960 17,105 23,545 1,700 73,310 77,646
21,070 23,815 17,980 5,200 68,065 86,139
25,715 26,075 9,450 1,800 63,040 69,976
19,535 17,850 9,675 3,075 50,135 53,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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