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Fortress

507704203Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 75m 53s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1603
+10
🇦🇷 Koreans · Argentina
1572
+12
🇺🇸 Spanish · United States
1462
+16
🇸🇮 Portuguese · Slovenia
1460
+16
🇹🇼 Poles · Taiwan
1530
-17
🇹🇼 Bulgarians · Taiwan
1488
-14
🇪🇸 Magyars · Spain
1461
-13
🇨🇳 Mapuche · China
1389
-10
Player eAPM Actions Feudal Castle Imperial Opening
70 5,279 6:45 11:39 27:48 ⛏ Fast Castle
50 3,790 7:28 11:52 26:22 ⛏ Fast Castle
50 3,792 6:22 10:57 27:23 ⛏ Fast Castle
48 3,638 7:27 11:03 25:32 ⛏ Fast Castle
41 3,075 8:16 11:57 38:56 ⛏ Fast Castle
32 2,427 10:34 15:17 34:54 ⛏ Fast Castle
28 2,141 7:26 11:01 26:45 ⛏ Fast Castle
23 1,736 7:08 10:43 23:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
122,525 46,165 67,760 10,135 246,585 249,738
39,030 70,035 37,450 5,695 152,210 161,172
70,335 51,205 18,870 2,710 143,120 146,725
43,985 44,450 49,075 3,350 140,860 144,737
23,625 75,615 29,255 5,100 133,595 140,938
60,215 52,855 14,940 4,690 132,700 139,364
80,645 33,143 14,220 1,205 129,213 145,739
33,320 42,160 20,800 6,815 103,095 104,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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