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Fortress

507451256Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 46m 57s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Saracens · New Zealand
1375
+13
🇨🇳 Mapuche · China
1358
+13
🇨🇳 Goths · China
1205
+20
🇨🇳 Magyars · China
1189
+20
🇩🇪 Poles · Germany
1363
-19
🇸🇪 Britons · Sweden
1320
-18
🇪🇸 Khmer · Spain
1257
-15
🇨🇳 Britons · China
1233
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 2,854 7:22 14:53 35:49 ⛏ Fast Castle
40 1,894 7:08 11:04 24:42 ⛏ Fast Castle
35 1,644 7:54 11:52 28:32 ⛏ Fast Castle
32 1,486 7:33 12:29 36:41 ⛏ Fast Castle
30 1,391 6:51 11:05 28:19 ⛏ Fast Castle
29 1,367 7:47 11:57 30:03 ⛏ Fast Castle
25 1,177 10:20 14:44 27:18 ⛏ Fast Castle
21 997 8:02 11:50 26:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,735 20,800 18,000 3,100 87,635 95,042
22,780 34,989 20,635 3,430 81,834 85,133
42,635 13,125 21,985 1,350 79,095 85,504
38,465 14,565 23,005 1,845 77,880 85,992
21,345 13,085 20,795 2,920 58,145 61,577
18,960 18,450 14,285 4,285 55,980 65,598
15,870 20,505 11,315 3,600 51,290 53,983
13,250 17,760 13,945 905 45,860 50,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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