AoeStats
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Arena

507050912Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 43m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1463
+14
🇬🇧 Italians · United Kingdom
1396
+17
🇩🇪 Khmer · Germany
1384
+19
🇩🇪 Burmese · Germany
1366
+18
🇨🇳 Mongols · China
1440
-18
🇨🇳 Jurchens · China
1433
-17
🇦🇷 Britons · Argentina
1421
-17
🇨🇳 Georgians · China
1389
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 2,901 10:50 14:39 41:38 ⛏ Fast Castle
45 1,977 10:05 14:19 32:39 ⛏ Fast Castle
44 1,919 10:57 14:40 37:04 ⛏ Fast Castle
37 1,628 10:28 13:43 30:38 ⛏ Fast Castle
36 1,588 10:57 15:03 32:45 ⛏ Fast Castle
32 1,403 10:36 14:53 31:28 ⛏ Fast Castle
24 1,025 9:29 14:30 33:45 ⛏ Fast Castle
18 769 10:33 14:41 30:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,670 23,745 12,690 955 67,060 72,718
31,020 13,510 13,870 2,830 61,230 71,830
27,985 12,610 9,295 1,500 51,390 58,856
19,015 17,280 5,200 6,205 47,700 52,940
14,675 16,795 12,845 2,850 47,165 59,284
11,480 10,200 13,375 0 35,055 39,982
15,730 10,035 5,510 1,020 32,295 33,509
7,970 8,908 3,765 1,260 21,903 24,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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