AoeStats
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Pilgrims

507046864Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 37m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1375
+14
🇩🇪 Persians · Germany
1370
+14
🇹🇼 Koreans · Taiwan
1368
+14
🇩🇪 Byzantines · Germany
1351
+15
🇭🇰 Britons · Hong Kong SAR China
1348
-15
🇨🇳 Persians · China
1325
-14
🇨🇳 Burgundians · China
1318
-14
🇭🇰 Japanese · Hong Kong SAR China
1316
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,628 10:27 14:18 30:15 ⛏ Fish Boom FC into Galleys
36 1,359 10:51 17:17 33:34 ⛏ Fish Boom into Galleys FC
34 1,278 12:24 17:26 37:28 ⛏ Fish Boom FC
20 763 29:48 33:10 — ⛏ Fish Boom FC
18 662 11:17 16:59 24:55 ⛏ Fish Boom FC into Galleys
16 612 14:29 30:16 — ⛏ Fast Castle
15 577 12:21 16:03 — ⛏ Fish Boom FC
8 311 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
10,825 20,795 11,520 4,900 48,040 52,989
16,805 19,616 6,000 1,825 44,246 52,473
12,475 15,600 7,435 2,350 37,860 43,126
11,910 12,076 1,830 1,620 27,436 31,898
6,225 8,535 1,490 2,625 18,875 21,523
10,580 6,755 1,020 325 18,680 21,621
5,650 4,953 725 400 11,728 11,795
2,350 1,962 50 200 4,562 4,259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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