AoeStats
← 白鹿城拉车车

Black Forest

506109377Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 71m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Slavs · Taiwan
1466
+12
🇨🇭 Mongols · Switzerland
1446
+13
🇵🇪 Khmer · Peru
1442
+13
🇻🇳 Japanese · Vietnam
1302
+19
🇨🇳 Georgians · China
1390
-15
🇭🇰 Mongols · Hong Kong SAR China
1389
-15
🇭🇰 Poles · Hong Kong SAR China
1381
-14
🇨🇳 Franks · China
1343
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 4,169 12:05 16:09 29:19 ⛏ Fast Castle
47 3,405 11:11 14:06 28:20 ⛏ Fast Castle
41 2,930 10:25 13:54 28:59 ⛏ Fast Castle
36 2,573 11:14 17:10 32:44 ⛏ Fast Castle
36 2,617 11:15 15:16 30:11 ⛏ Fast Castle
35 2,519 10:09 19:40 31:27 ⚔ Drush FC
31 2,215 10:56 15:11 28:36 ⛏ Fast Castle
23 1,629 11:59 16:43 31:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
85,490 33,185 58,160 6,280 183,115 188,643
83,295 31,391 44,550 4,370 163,606 174,841
64,725 61,390 24,625 11,550 162,290 168,848
53,620 55,259 30,820 4,540 144,239 162,522
60,325 44,709 22,565 2,460 130,059 154,946
48,620 45,440 28,365 3,225 125,650 143,678
60,590 25,972 20,380 1,785 108,727 120,237
35,115 43,691 19,505 9,460 107,771 121,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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