AoeStats
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Arena

504515495Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 83m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tatars · Argentina
1440
+16
🇨🇳 Saracens · China
1381
+18
🇨🇳 Bulgarians · China
1381
+18
🇨🇳 Goths · China
1372
+18
🇭🇰 Celts · Hong Kong SAR China
1578
-24
🇭🇰 Dravidians · Hong Kong SAR China
1449
-18
1373
-15
🇭🇰 Bohemians · Hong Kong SAR China
1307
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 4,740 10:49 15:05 36:32 ⛏ Fast Castle
48 3,976 10:55 14:32 27:18 ⛏ Fast Castle
45 3,709 10:26 14:21 28:51 ⛏ Fast Castle
44 3,691 10:19 14:34 30:43 ⛏ Fast Castle
38 3,150 10:39 14:24 28:59 ⛏ Fast Castle
29 2,444 10:11 13:45 31:07 ⛏ Fast Castle
28 2,358 10:00 14:33 29:50 ⛏ Fast Castle
23 1,950 10:59 14:58 45:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
108,750 62,280 37,470 4,300 212,800 220,075
84,620 47,015 26,050 4,500 162,185 191,664
69,700 43,314 38,270 3,815 155,099 164,850
87,535 32,383 30,595 950 151,463 175,164
62,835 63,760 18,530 6,170 151,295 158,761
61,210 51,445 21,275 6,370 140,300 159,047
66,325 49,943 15,340 3,765 135,373 145,053
80,305 29,860 8,820 5,630 124,615 135,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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