AoeStats
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Black Forest

504507679Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 4m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1373
+16
🇦🇷 Slavs · Argentina
1328
+18
🇫🇷 Saracens · France
1311
+19
🇵🇱 Bohemians · Poland
1282
+19
🇹🇼 Celts · Taiwan
1378
-18
🇹🇼 Ethiopians · Taiwan
1377
-18
🇹🇼 Italians · Taiwan
1371
-18
🇦🇷 Persians · Argentina
1369
-18
Player eAPM Actions Feudal Castle Imperial Opening
55 262 — — —
51 240 — — —
44 210 — — —
40 191 — — —
36 172 — — —
3 13 — — —
3 13 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 125 50 0 725 668
550 175 0 0 725 818
500 150 50 0 700 606
450 225 0 0 675 413
550 0 0 0 550 482
0 0 0 0 0 0
0 0 0 0 0 334
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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