AoeStats
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Arena

504453773Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 43m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Sicilians · Hong Kong SAR China
1368
+16
🇦🇺 Teutons · Australia
1355
+17
🇨🇳 Khmer · China
1350
+17
🇨🇳 Slavs · China
1342
+17
🇭🇰 Shu · Hong Kong SAR China
1427
-20
🇫🇷 Slavs · France
1354
-16
🇭🇰 Romans · Hong Kong SAR China
1353
-16
🇩🇪 Georgians · Germany
1334
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,881 10:36 14:39 27:44 ⛏ Fast Castle
42 1,815 10:27 14:05 28:33 ⛏ Fast Castle
39 1,695 11:13 15:15 — ⛏ Fast Castle
35 1,511 10:51 14:57 31:25 ⛏ Fast Castle
30 1,305 10:21 14:19 28:37 ⛏ Fast Castle
28 1,232 11:12 14:58 40:33 ⛏ Fast Castle
23 1,003 10:51 14:57 28:32 ⛏ Fast Castle
20 867 10:38 14:44 29:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,500 15,295 17,575 6,315 70,685 81,185
26,700 14,145 15,365 4,050 60,260 74,540
27,820 18,075 10,400 3,450 59,745 67,256
26,395 13,790 14,585 2,800 57,570 64,449
22,000 20,180 7,055 5,805 55,040 60,814
14,695 15,775 5,930 970 37,370 40,933
16,420 11,140 4,935 1,715 34,210 39,538
14,730 13,250 3,865 1,100 32,945 40,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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