AoeStats
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Arena

504452973Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 10m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1357
+14
🇨🇳 Franks · China
1350
+14
🇨🇳 Slavs · China
1342
+14
🇮🇳 Inca · India
1316
+15
🇰🇬 Hindustanis · Kyrgyzstan
1341
-16
🇬🇧 Gurjaras · United Kingdom
1326
-15
1274
-13
🇪🇸 Franks · Spain
1264
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 298 9:12 — —
26 263 — — —
22 228 — — —
22 225 — — —
21 209 — — —
12 118 — — —
5 48 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 525 50 0 1,825 2,000
800 175 0 0 975 871
650 125 0 0 775 806
500 125 0 0 625 815
400 150 0 0 550 545
250 100 0 0 350 638
150 100 50 0 300 372
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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