AoeStats
← 白鹿城拉车车

QS Arena

503585050Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 27m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1319
+5
🇨🇳 Bengalis · China
934
+21
785
+26
🇨🇳 Spanish · China
1046
-18
🇮🇳 Saracens · India
1036
-17
🇩🇪 Italians · Germany
1035
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,112 8:21 12:26 25:37 ⛏ Fast Castle
38 1,066 7:49 11:33 25:46 ⛏ Fast Castle
38 1,063 7:58 12:56 — ⛏ Fast Castle
29 809 9:18 13:54 — ⛏ Fast Castle
21 575 8:19 16:14 — ⛏ Fast Castle
14 400 7:37 12:53 25:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,650 8,995 5,015 950 28,610 30,086
13,600 8,360 3,475 350 25,785 26,824
8,955 5,525 3,740 2,050 20,270 21,454
8,045 5,975 820 1,105 15,945 20,468
6,125 4,765 1,260 850 13,000 15,533
5,010 3,875 500 750 10,135 12,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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