AoeStats
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Nomad

508097556Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 42m 2s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1307
+15
🇧🇷 Burmese · Brazil
1290
+16
🇫🇷 Magyars · France
1281
+15
🇻🇪 Goths · Venezuela
1304
-16
🇻🇪 Romans · Venezuela
1304
-16
🇨🇱 Celts · Chile
1240
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,937 11:44 20:21 36:27 ⛏ Fast Castle
45 1,901 13:03 21:42 36:29 ⛏ Fish Boom into Fire Galleys FC
37 1,576 14:47 21:41 41:03 ⛏ Fish Boom into Galleys FC
36 1,526 13:52 22:41 41:13 ⛏ Fish Boom FC
30 1,259 13:57 22:27 — ⛏ Fish Boom into Galleys FC
27 1,131 14:05 22:56 — ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,625 17,865 9,575 400 47,465 47,824
15,825 16,885 7,005 850 40,565 42,377
12,890 15,930 8,020 2,330 39,170 40,603
13,420 11,983 6,185 950 32,538 35,303
13,635 10,760 5,600 1,705 31,700 32,931
9,950 8,935 2,195 1,600 22,680 23,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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