AoeStats
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MegaRandom

507811428Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 54m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Tatars · Venezuela
1294
+14
🇻🇪 Jurchens · Venezuela
1273
+15
🇨🇱 Bulgarians · Chile
1239
+17
🇦🇷 Poles · Argentina
1231
+17
🇬🇧 Hindustanis · United Kingdom
1352
-20
🇬🇧 Inca · United Kingdom
1232
-15
🇬🇧 Franks · United Kingdom
1218
-14
🇩🇿 Burgundians · Algeria
1216
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,811 13:46 17:38 39:37 ⛏ Fast Castle
31 1,674 12:45 23:04 43:31 ⛏ Fast Castle
27 1,487 12:49 18:51 40:39 ⛏ Fast Castle
26 1,425 14:55 21:52 — ⚔ Scout Rush
26 1,404 15:38 19:52 29:27 ⛏ Fast Castle
22 1,221 15:13 19:32 33:58 ⛏ Fast Castle
19 1,039 13:18 19:23 38:18 ⛏ Fast Castle
18 1,003 16:50 29:25 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,610 21,240 6,510 950 49,310 56,099
18,755 17,500 10,450 1,050 47,755 63,603
22,630 17,575 5,015 1,950 47,170 52,594
23,790 12,590 4,600 950 41,930 49,533
21,965 10,837 3,675 1,050 37,527 39,764
14,665 6,325 2,725 200 23,915 24,112
10,245 6,077 1,100 1,050 18,472 18,113
6,900 5,631 1,725 335 14,591 14,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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