AoeStats
← Tinkerino

Nomad

506506005Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 47m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1302
+15
🇫🇮 Hindustanis · Finland
1295
+15
🇺🇸 Khitans · United States
1250
+17
🇨🇳 Chinese · China
1239
+18
🇻🇪 Maya · Venezuela
1340
-20
🇻🇪 Celts · Venezuela
1276
-16
🇨🇱 Armenians · Chile
1258
-15
🇦🇷 Aztecs · Argentina
1226
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,140 13:42 20:15 — ⛏ Fish Boom into Galleys FC into Fire Galleys
38 1,821 14:09 19:16 37:42 ⛏ Fish Boom FC
35 1,678 12:22 18:47 35:43 ⛏ Fish Boom FC
32 1,557 13:30 19:19 44:32 ⛏ Fish Boom FC
31 1,507 13:56 19:46 39:26 ⛏ Fish Boom FC
27 1,303 14:07 19:20 42:53 ⛏ Fish Boom FC
25 1,187 13:32 18:08 42:20 ⛏ Fish Boom FC
18 840 17:55 22:19 34:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,320 19,133 9,005 3,055 56,513 65,921
17,420 21,155 11,875 3,600 54,050 64,025
22,845 21,126 8,215 1,600 53,786 58,807
17,335 18,306 4,375 5,650 45,666 47,201
15,450 14,310 12,700 1,350 43,810 45,232
18,980 12,430 7,015 2,800 41,225 43,176
16,595 8,600 5,230 3,000 33,425 33,928
9,520 8,963 3,330 1,240 23,053 22,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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