AoeStats
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Arena

511002296Analyzed
3v3 RM · 10h ago on Oct 3, 2026· 76m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Gurjaras · Japan
719
+9
🇧🇪 Vietnamese · Belgium
713
+9
🇰🇷 Chinese · South Korea
621
+14
🇦🇺 Portuguese · Australia
619
-13
🇯🇵 Mongols · Japan
534
-10
🇺🇸 Ethiopians · United States
511
-9
Player eAPM Actions Feudal Castle Imperial Opening
17 1,280 11:16 19:40 33:37 ⚔ FC into Archers
14 1,056 12:50 17:58 32:08 ⛏ Fast Castle
13 1,031 12:26 18:19 31:39 ⛏ Fast Castle
11 868 12:38 21:33 32:39 ⛏ Fast Castle
9 670 12:52 22:12 37:54 ⛏ Fast Castle
7 528 13:09 21:10 27:43 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
38,960 21,850 33,600 6,105 100,515 112,030
24,670 25,070 36,615 9,075 95,430 100,819
25,460 31,895 26,630 3,870 87,855 98,761
37,085 17,040 27,405 1,500 83,030 96,261
17,750 21,005 12,140 4,850 55,745 65,852
11,440 6,765 4,135 1,550 23,890 28,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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