AoeStats
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Arena

510720173Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 52m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
719
+11
🇦🇺 Portuguese · Australia
653
+14
🇨🇳 Khitans · China
505
+20
🇦🇺 Portuguese · Australia
635
-16
🇫🇷 Vietnamese · France
617
-16
🇲🇽 Spanish · Mexico
557
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 823 12:53 21:28 35:37 ⛏ Fast Castle
16 854 11:27 23:58 33:01 ⚔ Scout Rush
15 806 12:38 17:47 36:32 ⛏ Fast Castle
12 638 11:16 21:33 34:11 ⛏ Fast Castle
9 482 12:15 33:34 — ⚔ Skirmisher Rush
2 96 — — —

Resources

Player Food Wood Gold Stone Spent Collected
25,995 16,615 20,630 5,515 68,755 81,398
12,085 16,200 8,890 2,150 39,325 68,067
18,455 9,810 8,035 1,600 37,900 49,454
11,000 7,530 2,520 850 21,900 31,730
9,140 7,730 1,740 1,075 19,685 23,613
950 496 50 100 1,596 1,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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