AoeStats
← FAD3D WHHYY NOT

Arena

508581214Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 78m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
817
+11
🇨🇳 Magyars · China
770
+13
🇨🇳 Britons · China
754
+14
🇹🇷 Khmer · Türkiye
650
+19
🇲🇽 Britons · Mexico
779
-17
🇺🇸 Poles · United States
718
-15
🇩🇴 Romans · Dominican Republic
685
-13
🇺🇸 Poles · United States
651
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 2,348 11:47 15:41 33:40 ⛏ Fast Castle
30 2,328 11:05 15:21 31:25 ⛏ Fast Castle
29 2,299 12:11 18:48 32:45 ⛏ Fast Castle
24 1,900 11:53 16:08 29:51 ⛏ Fast Castle
21 1,655 11:05 21:22 30:59 ⛏ Fast Castle
17 1,370 10:51 14:55 40:05 ⛏ Fast Castle
15 1,168 12:22 20:08 33:51 ⛏ Fast Castle
9 678 13:10 19:04 39:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
94,165 49,335 40,200 3,055 186,755 200,826
30,695 32,890 36,540 8,065 108,190 116,289
35,680 26,860 35,175 5,860 103,575 123,369
39,005 34,870 22,680 3,810 100,365 136,689
31,940 41,125 20,400 1,625 95,090 98,930
24,475 30,925 30,990 6,150 92,540 134,937
46,415 19,840 7,635 1,805 75,695 83,552
25,995 27,425 14,095 4,200 71,715 113,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.