Fortress
510211128Analyzed4v4 RM
·
2d ago on Sep 30, 2026·
53m 37s·
8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 72,670 analysed team-game players on Fortress.
oneal321
D
Feudal Age
8:21
vs 7:49
btm 29%
Castle Age
23:24
vs 12:34
btm 1%
Imperial Age
—
vs 28:24
btm 0%
eAPM
7
vs 25
btm 3%
First military
17:37
vs 15:31
btm 35%
▼
Slow Castle Age at 23:24 — slower than 99% of analysed players on Fortress
▼
Low eAPM (7) — busier hands win idle time back
▼
Town centers idle 3:56 of the first 23:24 — keep villagers queued
Coffee Bean
C
Feudal Age
7:47
vs 7:49
top 48%
Castle Age
14:19
vs 12:34
btm 24%
Imperial Age
26:13
vs 28:24
top 29%
eAPM
19
vs 25
btm 28%
First military
29:53
vs 15:31
btm 2%
▼
Slow Castle Age at 14:19 — slower than 76% of analysed players on Fortress
▲
Fast Imperial Age at 26:13 — faster than 71% of analysed players on Fortress
▼
Loom never researched — one lost villager costs more
▼
First military only at 29:53 (Champi Scout) — later than 98% of analysed players on Fortress
▲
Town centers almost never idle — 7s across the first 14:19
Lord Drache
D
Feudal Age
10:39
vs 7:49
btm 2%
Castle Age
19:28
vs 12:34
btm 3%
Imperial Age
34:31
vs 28:24
btm 13%
eAPM
12
vs 25
btm 9%
First military
17:21
vs 15:31
btm 37%
▼
Slow Feudal Age at 10:39 — slower than 98% of analysed players on Fortress
▼
Slow Castle Age at 19:28 — slower than 97% of analysed players on Fortress
▼
Slow Imperial Age at 34:31 — slower than 87% of analysed players on Fortress
▼
Low eAPM (12) — busier hands win idle time back
kokokun
C
Feudal Age
7:32
vs 7:49
top 36%
Castle Age
13:13
vs 12:34
btm 38%
Imperial Age
36:08
vs 28:24
btm 8%
eAPM
16
vs 25
btm 19%
First military
33:42
vs 15:31
btm 1%
▼
Slow Imperial Age at 36:08 — slower than 92% of analysed players on Fortress
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom after the Feudal click (13:10) — usually safest before it
▼
First military only at 33:42 (Archer) — later than 99% of analysed players on Fortress
▲
Town centers almost never idle — 4s across the first 13:13
Alyosha
D
Feudal Age
8:28
vs 7:49
btm 25%
Castle Age
14:44
vs 12:34
btm 21%
Imperial Age
28:48
vs 28:24
btm 46%
eAPM
15
vs 25
btm 16%
First military
17:26
vs 15:31
btm 37%
▼
Slow Feudal Age at 8:28 — slower than 75% of analysed players on Fortress
▼
Slow Castle Age at 14:44 — slower than 79% of analysed players on Fortress
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom after the Feudal click (18:57) — usually safest before it
▼
Town centers idle 5:44 of the first 14:44 — keep villagers queued
anzolablan
D
Feudal Age
8:40
vs 7:49
btm 20%
Castle Age
15:12
vs 12:34
btm 17%
Imperial Age
38:47
vs 28:24
btm 4%
eAPM
11
vs 25
btm 8%
First military
16:47
vs 15:31
btm 41%
▼
Slow Feudal Age at 8:40 — slower than 80% of analysed players on Fortress
▼
Slow Castle Age at 15:12 — slower than 83% of analysed players on Fortress
▼
Slow Imperial Age at 38:47 — slower than 96% of analysed players on Fortress
▼
Low eAPM (11) — busier hands win idle time back
▲
Town centers almost never idle — 22s across the first 15:12
PerdiendoConCan
B
Feudal Age
7:21
vs 7:49
top 28%
Castle Age
12:01
vs 12:34
top 36%
Imperial Age
28:16
vs 28:24
top 49%
eAPM
19
vs 25
btm 28%
First military
15:18
vs 15:31
top 48%
▲
Fast Feudal Age at 7:21 — faster than 72% of analysed players on Fortress
▼
Loom after the Feudal click (25:16) — usually safest before it
▲
Town centers almost never idle — 25s across the first 12:01
elguille911
D
Feudal Age
8:19
vs 7:49
btm 30%
Castle Age
14:54
vs 12:34
btm 19%
Imperial Age
40:07
vs 28:24
btm 3%
eAPM
14
vs 25
btm 12%
First military
19:55
vs 15:31
btm 24%
▼
Slow Castle Age at 14:54 — slower than 81% of analysed players on Fortress
▼
Slow Imperial Age at 40:07 — slower than 97% of analysed players on Fortress
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more