AoeStats
← Alyosha

Nomad

510206513Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 48m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
916
+9
🇪🇸 Berbers · Spain
807
+13
🇲🇽 Huns · Mexico
798
+13
🇺🇸 Vietnamese · United States
703
+17
🇨🇱 Vietnamese · Chile
773
-14
🇺🇸 Turks · United States
751
-13
🇲🇽 Lithuanians · Mexico
732
-13
🇨🇱 Koreans · Chile
712
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,449 14:12 20:19 43:21 ⛏ Fish Boom FC
21 1,022 13:50 21:05 42:40 ⛏ Fish Boom into Fire Galleys FC
21 1,017 15:19 24:43 — ⛏ Fish Boom FC
17 821 15:28 20:16 45:58 ⛏ Fast Castle
15 708 14:38 26:11 — ⚔ Archer Rush
14 687 14:48 26:12 37:40 ⚔ Fish Boom into Scouts
13 632 15:00 31:18 — ⚔ Fish Boom into Fire Galleys into Towers
12 590 17:04 23:57 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
14,340 11,965 7,035 3,040 36,380 40,015
12,530 13,210 6,240 1,700 33,680 44,593
12,125 9,417 3,800 4,465 29,807 35,697
9,175 10,425 3,680 1,220 24,500 35,621
10,500 11,025 1,505 300 23,330 31,075
8,540 7,475 3,630 2,450 22,095 22,540
5,120 10,690 3,630 450 19,890 21,404
8,325 7,665 2,030 1,585 19,605 24,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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