Nomad
505014567Analyzed4v4 RM
·
25d ago on Sep 7, 2026·
89m 39s·
8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 243,744 analysed team-game players on Nomad.
ii BLACK xEAGLE
D
Feudal Age
14:54
vs 14:19
btm 36%
Castle Age
27:52
vs 20:58
btm 9%
Imperial Age
41:21
vs 38:40
btm 32%
eAPM
11
vs 27
btm 6%
First military
28:05
vs 17:15
btm 4%
▼
Slow Castle Age at 27:52 — slower than 91% of analysed players on Nomad
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom after the Feudal click (29:13) — usually safest before it
▼
First military only at 28:05 (Steppe Lancer) — later than 96% of analysed players on Nomad
▼
Town centers idle 4:29 of the first 27:52 — keep villagers queued
Dzahy
C
Feudal Age
13:48
vs 14:19
top 36%
Castle Age
25:15
vs 20:58
btm 18%
Imperial Age
48:26
vs 38:40
btm 9%
eAPM
28
vs 27
top 47%
First military
19:33
vs 17:15
btm 31%
▼
Slow Castle Age at 25:15 — slower than 82% of analysed players on Nomad
▼
Slow Imperial Age at 48:26 — slower than 91% of analysed players on Nomad
▼
Town centers idle 5:00 of the first 25:15 — keep villagers queued
Icewulf 11
D
Feudal Age
16:47
vs 14:19
btm 12%
Castle Age
23:02
vs 20:58
btm 31%
Imperial Age
44:03
vs 38:40
btm 20%
eAPM
13
vs 27
btm 9%
First military
20:29
vs 17:15
btm 25%
▼
Slow Feudal Age at 16:47 — slower than 88% of analysed players on Nomad
▼
Slow Imperial Age at 44:03 — slower than 80% of analysed players on Nomad
▼
Low eAPM (13) — busier hands win idle time back
▼
Town centers idle 3:22 of the first 23:02 — keep villagers queued
Garp
B
Feudal Age
14:02
vs 14:19
top 42%
Castle Age
24:58
vs 20:58
btm 19%
Imperial Age
37:31
vs 38:40
top 41%
eAPM
27
vs 27
top 50%
First military
18:21
vs 17:15
btm 41%
▼
Slow Castle Age at 24:58 — slower than 81% of analysed players on Nomad
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 4:18 of the first 24:58 — keep villagers queued
MoroseZeus50
B
Feudal Age
17:11
vs 14:19
btm 9%
Castle Age
24:32
vs 20:58
btm 21%
Imperial Age
37:53
vs 38:40
top 44%
eAPM
75
vs 27
top 0%
First military
39:01
vs 17:15
btm 0%
▼
Slow Feudal Age at 17:11 — slower than 91% of analysed players on Nomad
▼
Slow Castle Age at 24:32 — slower than 79% of analysed players on Nomad
▲
High eAPM (75) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▼
First military only at 39:01 (Magyar Huszar) — later than 100% of analysed players on Nomad
▼
Town centers idle 3:18 of the first 24:32 — keep villagers queued
alabataille
A
Feudal Age
12:46
vs 14:19
top 11%
Castle Age
17:46
vs 20:58
top 12%
Imperial Age
33:31
vs 38:40
top 14%
eAPM
5
vs 27
btm 2%
First military
21:51
vs 17:15
btm 17%
▲
Fast Feudal Age at 12:46 — faster than 89% of analysed players on Nomad
▲
Fast Castle Age at 17:46 — faster than 88% of analysed players on Nomad
▲
Fast Imperial Age at 33:31 — faster than 86% of analysed players on Nomad
▼
Low eAPM (5) — busier hands win idle time back
▼
Town centers idle 3:21 of the first 17:46 — keep villagers queued
Paradise
C
Feudal Age
16:21
vs 14:19
btm 15%
Castle Age
20:34
vs 20:58
top 46%
Imperial Age
45:17
vs 38:40
btm 16%
eAPM
23
vs 27
btm 37%
First military
17:21
vs 17:15
btm 49%
▼
Slow Feudal Age at 16:21 — slower than 85% of analysed players on Nomad
▼
Slow Imperial Age at 45:17 — slower than 84% of analysed players on Nomad
▼
Town centers idle 4:24 of the first 20:34 — keep villagers queued
chentao_1209
B
Feudal Age
15:44
vs 14:19
btm 22%
Castle Age
19:51
vs 20:58
top 37%
Imperial Age
38:17
vs 38:40
top 47%
eAPM
27
vs 27
top 50%
First military
23:47
vs 17:15
btm 11%
▼
Slow Feudal Age at 15:44 — slower than 78% of analysed players on Nomad
▼
Loom never researched — one lost villager costs more
▼
First military only at 23:47 (Monk) — later than 89% of analysed players on Nomad
▼
Town centers idle 3:05 of the first 19:51 — keep villagers queued